Presentations from 4th edition of GameCamp

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Presentations from 4th edition of GameCamp that happened on 10 of December 2018. During 4th edition we had:

  • 6 presentations and discussion panel
  • 176 people
  • from 102 gaming companies.


LTV from Ads. Challenge and solution: Huuuge Games and Tap Tap Games example.

Data driven decisions- AI and Machine Learning in games.


How to leverage attribution data. Especially for advanced user acquisition?


Effective creatives in user acquisition.


Japanese market in mobile gaming.


Creating truly player-centric games – how we do it at Kolibri Games?


Google Play Instant impact on games KPIs.


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