PRESENTATIONS FROM 4TH EDITION OF GAMECAMP

Presentations from 4th edition of GameCamp that happened on 10 of December 2018. During 4th edition we had:

  • 6 presentations and discussion panel
  • 176 people
  • from 102 gaming companies.

 

 


LTV from Ads. Challenge and solution: Huuuge Games and Tap Tap Games example.

Data driven decisions- AI and Machine Learning in games.

 

How to leverage attribution data. Especially for advanced user acquisition?

 

Effective creatives in user acquisition.

 

Japanese market in mobile gaming.

 

Creating truly player-centric games – how we do it at Kolibri Games?

 

Google Play Instant impact on games KPIs.