Presentations from 4th edition of GameCamp

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Presentations from 4th edition of GameCamp that happened on 10 of December 2018. During 4th edition we had:

  • 6 presentations and discussion panel
  • 176 people
  • from 102 gaming companies.

 


LTV from Ads. Challenge and solution: Huuuge Games and Tap Tap Games example.

Data driven decisions- AI and Machine Learning in games.

 

How to leverage attribution data. Especially for advanced user acquisition?

 

Effective creatives in user acquisition.

 

 
Japanese market in mobile gaming.

 

 
Creating truly player-centric games – how we do it at Kolibri Games?

 

 
Google Play Instant impact on games KPIs.

 

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