There is no such thing as “the best, universal” ad monetisation. It’s a grail. But what you can actually head for, is an “optimal” ad monetisation. Optimal for your app or game. It requires a lot of tests, experience and intuition. Our speakers will help you with first two.
All presentations are based on examples and case studies.
Recording from the session
As our speakers kindly agreed to share the recording, I am adding it here.