Write, test, change, try again. ASO and app store A/B testing is so much about details and nuances. Sometimes very small, hard to notice change can br...
How to find creative that really works? New concepts vs iteration? Approaches to look for inspirations and test different types of creatives. We have ...
Imagine a very tough, endless running game. From the first level you struggle with time, resources and energy. But you are determined. You move forwar...
User Acquisition - process through which new users or customers are acquired for a mobile app business through marketing-driven activity. We all know ...
Building and growing a gaming business is not an easy challenge. Are you interested in Founders stories? How did they move their companies from Start ...
Are you using Rewarded Ads or you are thinking to use Rewarded Ads in your games, apps? Would you like to optimize it. If yes, then this webinar shoul...
Are you considering or in the process of raising venture capital funding for a game startup? Are you curious how VC firms evaluate and operate? If yes...
Hypercasual became one most interesting trends in Gaming. With its broad reach, simple mechanics it is strong part of business for many companies. If ...
Do you have any games or apps that are monetised via ads? Interested how to improve your ad monetisation via better waterfall management? Then this se...
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