Presentations from 7th edition of GameCamp that happened on 14th of October 2019
Monetisation – presentations from 1st day
- Mariusz Gasiewski – Google
Monetisation trends based on the data
- Martin Gajarsky – Pixel Federation
3 lessons from 9 years of locomotive offers: Data based user segmentation and monetisation. TrainStation case study..
- Miroslav Pikhart – Geewa
How user segmentation and personalizing offers improved monetization for Geewa?
- Lukasz Oktaba – Chess & Checkers
- Bozo Jankovic – GameBiz Consulting
What does it mean to have good Rewarded Video?
- Ilya Kuznetsov – Unity Technologies
Personalisation as the key to optimising your game’s revenue & LTV.
- Maks Teper – Picadilla Games
Innovating classic genre as the way to create new value for gaming users.Case study of Traffic Puzzle
- Alisa Spodyneyko – Creative Mobile
User path analysis and user profiling.
- Tomas Kleinmann – SuperScale
Transit King case study – data driven design with its benefits and challenges.
Presentations from 5th edition of GameCamp that happened on 4th of March 2019.
Monetisation – presentations from 1st day
- Michal Grno – Pixel Federation
Behavioral player segmentation to maximize profit and improve engagement.
- Yaniv Nizan – Soomla
What you should change in your adLTV monetisation strategy?
- Aleksandra Aleksov – Peaksel
Ad monetization: What we learned from our 700+ apps & games?
- Nathaniel Barker – Kolibri Games
Rewarded ads: good and bad approaches. How we approach rewards ads to increase monetisation and gameplay?
- Adam Tyszer – Huuuge Games. Przemysław Modrzewski – Google.
AdLTV measurement in mobile gaming – how to do it once you cannot spend thousands of dollars on tools.
- Martyna Neumann-Baranowska – Vivid Games
Military icon in England vs. Robot icon in Japan: stronger monetisation via good ASO localisation and finding user inisghts.