Monetisation

Presentations from 7th edition of GameCamp that happened on 14th of October 2019

Monetisation – presentations from 1st day

 

Monetisation trends based on the data

3 lessons from 9 years of locomotive offers: Data based user segmentation and monetisation. TrainStation case study..

 

How user segmentation and personalizing offers improved monetization for Geewa?

 

 

 

What does it mean to have good Rewarded Video?

 

Personalisation as the key to optimising your game’s revenue & LTV.

 

Innovating classic genre as the way to create new value for gaming users.Case study of Traffic Puzzle

 

User path analysis and user profiling.

 

Transit King case study – data driven design with its benefits and challenges.

 

Presentations from 5th edition of GameCamp that happened on 4th of March 2019.

Monetisation – presentations from 1st day

 

Behavioral player segmentation to maximize profit and improve engagement.

What you should change in your adLTV monetisation strategy?

 

Ad monetization: What we learned from our 700+ apps & games?

 

Rewarded ads: good and bad approaches. How we approach rewards ads to increase monetisation and gameplay?

 

AdLTV measurement in mobile gaming – how to do it once you cannot spend thousands of dollars on tools.

 

Military icon in England vs. Robot icon in Japan: stronger monetisation via good ASO localisation and finding user inisghts.