Filippo De Rose
I like to believe that all Computer Scientists as myself have 2 childhood dreams: join Starfleet or work in videogames. I consider myself extremely fortunate to somehow have done both. After failing to be an entrepreneur right at the first .com bubble burst and almost pro gamer (on Quake and StarCraft), I worked 10 years in aerospace, then changed continent and started in mobile games across a range of disciplines to learn the bigger picture: ad network, analytics/attribution, big games publisher, small studios. I then returned to Europe and work for Traplight Games in Finland.
Always believed that product & marketing are under the same roof, so I thrive at its intersection, where genius and madness are siblings.