Presentations from 8th edition of GameCamp that happened on 5th of February 2020.
Data in mobile gaming – presentations from 2nd day
- Ivan Kozyev – Crazy Panda
In-app offers monetization from basics to advanced technics based on Crazy Panda experience.
- Nikolaj Ahlberg-Pederson – GameAnalytics
Learnings and insights from Benchmarks+ | Performance Insights for 1.2bn Monthly Players from 2019.
- Sara Krk – Outfit7
How do we do ad-hoc tasks in our Data Scientist team?
- Michal Grno – Pixel Federation
Data Science behind UA.
- Rudradeb Mitra – Omdena
Using Data Science for Behavioural Game Design.
- Franco Spina – DeltaDNA
Best Mobile Engagement Practice in 2020.
- Martin Jelinek – AppAgent
Building cost-effective mobile product & marketing app analytics based on GCP. Case study.
- Igal Frid – AppsFlyer
State of Mobile Gaming Marketing in 2019 based on data.
Presentations from 6th edition of GameCamp that happened on 18th of June 2019
Usage of data – presentations from 2nd day
- Mariusz Gąsiewski – Google, Lukasz Miadowicz – Huuuge Games
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?
- Viktor Gregor – Pixel Federation
Using data to optimize onboarding and First Time User Experience in mobile game (based on Pixel Federation examples).
- Jakub Marek, Ivan Trancik – SuperScale
Live ops in mobile gaming – how to do it right?
A/B testing in ad monetisation.
- Jon Skrip – Google/Firebase, Aleksandra Aleksov – Peaksel
A/B testing in Firebase. Peaksel examples in A/B testing.
- Daniel Zilberberg – AppsFlyer
Using data and different measurement approaches to understand incrementality and value of retargeting campaigns.
- Stefan Wang, Srikant Varadaraj – Habby
Creativity and data driven design. Learnings from Archero case.